interface com.babylonhx.collisions.ICollisionCoordinator

Available on all platforms

@author Krtolica Vujadin

Instance Fields

function destroy():Void

function getNewPosition(position:Vector3, velocity:Vector3, collider:Collider, maximumRetry:Int, excludedMesh:AbstractMesh, onNewPosition:Int ->Vector3 ->AbstractMesh ->VoidcollisionIndex:Int):Void

function init(scene:Scene):Void

function onGeometryAdded(geometry:Geometry):Void

function onGeometryDeleted(geometry:Geometry):Void

function onGeometryUpdated(geometry:Geometry):Void