class com.babylonhx.materials.StandardMaterialDefines extends MaterialDefines

Available on all platforms

... @author Krtolica Vujadin

Class Fields

static var ALPHATEST:Int

static var AMBIENT:Int

static var BUMP:Int

static var CLIPPLANE:Int

static var DIFFUSE:Int

static var DIFFUSEFRESNEL:Int

static var DIRLIGHT0:Int

static var DIRLIGHT1:Int

static var DIRLIGHT2:Int

static var DIRLIGHT3:Int

static var EMISSIVE:Int

static var EMISSIVEFRESNEL:Int

static var FOG:Int

static var FRESNEL:Int

static var GLOSSINESS:Int

static var HEMILIGHT0:Int

static var HEMILIGHT1:Int

static var HEMILIGHT2:Int

static var HEMILIGHT3:Int

static var INSTANCES:Int

static var INVERTCUBICMAP:Int

static var LIGHT0:Int

static var LIGHT1:Int

static var LIGHT2:Int

static var LIGHT3:Int

static var LIGHTMAP:Int

static var NORMAL:Int

static var OPACITY:Int

static var OPACITYFRESNEL:Int

static var OPACITYRGB:Int

static var POINTLIGHT0:Int

static var POINTLIGHT1:Int

static var POINTLIGHT2:Int

static var POINTLIGHT3:Int

static var POINTSIZE:Int

static var REFLECTION:Int

static var ROUGHNESS:Int

static var SHADOW0:Int

static var SHADOW1:Int

static var SHADOW2:Int

static var SHADOW3:Int

static var SHADOWPCF0:Int

static var SHADOWPCF1:Int

static var SHADOWPCF2:Int

static var SHADOWPCF3:Int

static var SHADOWS:Int

static var SHADOWVSM0:Int

static var SHADOWVSM1:Int

static var SHADOWVSM2:Int

static var SHADOWVSM3:Int

static var SPECULAR:Int

static var SPECULARTERM:Int

static var SPOTLIGHT0:Int

static var SPOTLIGHT1:Int

static var SPOTLIGHT2:Int

static var SPOTLIGHT3:Int

static var UV1:Int

static var UV2:Int

static var VERTEXALPHA:Int

static var VERTEXCOLOR:Int

Instance Fields

function new():Void

function cloneTo(other:MaterialDefines):Void

function getLight(lightType:String, lightIndex:Int):Int

function reset():Void

function toString():String