class com.babylonhx.mesh.GroundMesh extends Mesh
Available on all platforms
... @author Krtolica Vujadin
var _subdivisions:Int
var generateOctree:Bool
function new(name:String, scene:Scene):Void
function getHeightAtCoordinates(x:Float, z:Float):Float
function optimize(chunksCount:Int, ?octreeBlocksSize:Int):Void