class com.babylonhx.mesh.VertexBuffer
Available on all platforms
... @author Krtolica Vujadin
static var ColorKind:String
static var MatricesIndicesExtraKind:String
static var MatricesIndicesKind:String
static var MatricesWeightsExtraKind:String
static var MatricesWeightsKind:String
static var NormalKind:String
static var PositionKind:String
static var UV2Kind:String
static var UV3Kind:String
static var UV4Kind:String
static var UV5Kind:String
static var UV6Kind:String
static var UVKind:String
static var count:Int
var _buffer:WebGLBuffer
function new(engine:Engine, data:Array<Float>, kind:String, updatable:Bool, ?postponeInternalCreation:Bool, ?stride:Int):Void
function create(?data:Array<Float>):Void
function dispose():Void
function getBuffer():WebGLBuffer
function getData():Array<Float>
function getStrideSize():Int
function isUpdatable():Bool
function update(data:Array<Float>):Void
function updateDirectly(data:Float32Array, offset:Int):Void