class js.html.audio.AudioContext extends EventTarget
Available on all platforms
Instance Fields
function createBuffer(numberOfChannels:Int, length:Int, sampleRate:Float):AudioBuffer
function createChannelMerger(?numberOfInputs:Int = 6):ChannelMergerNode
function createChannelSplitter(?numberOfOutputs:Int = 6):ChannelSplitterNode
function createDelay(?maxDelayTime:Float = 1.0):DelayNode
function createMediaElementSource(mediaElement:MediaElement):MediaElementAudioSourceNode
function createMediaStreamSource(mediaStream:MediaStream):MediaStreamAudioSourceNode
function createPeriodicWave(real:Float32Array, imag:Float32Array):PeriodicWave
function createScriptProcessor(?bufferSize:Int = 0, ?numberOfInputChannels:Int = 2, ?numberOfOutputChannels:Int = 2):ScriptProcessorNode
function decodeAudioData(audioData:ArrayBuffer, ?successCallback:AudioBuffer ->Void?errorCallback:Void ->Void):Promise<AudioBuffer>