class lime.AssetLibrary
import lime.Assets;
Available on all platforms
var onChange:Event_Void_Void<Void ->Void>
function new():Void
function exists(id:String, type:String):Bool
function getAudioBuffer(id:String):AudioBuffer
function getBytes(id:String):Bytes
function getFont(id:String):Font
function getImage(id:String):Image
function getPath(id:String):String
function getText(id:String):String
function isLocal(id:String, type:String):Bool
function list(type:String):Array<String>
function loadAudioBuffer(id:String):Future<AudioBuffer>
function loadBytes(id:String):Future<Bytes>
function loadFont(id:String):Future<Font>
function loadImage(id:String):Future<Image>
function loadText(id:String):Future<String>
function unload():Void