class com.babylonhx.cameras.TargetCamera extends Camera

Available on all platforms

... * @author Krtolica Vujadin

Instance Fields

function new(name:String, position:Vector3, scene:Scene):Void

function _checkInputs():Void

function _initCache():Void

function _reset():Void

function _updateCache(?ignoreParentClass:Bool):Void

function _updateRigCameras():Void

@override Override Camera._updateRigCameras

function createRigCamera(name:String, cameraIndex:Int):Camera

@override Override Camera.createRigCamera

function getFrontPosition(distance:Float):Vector3

function getTarget():Vector3

function setTarget(target:Vector3):Void