class com.babylonhx.physics.PhysicsEngine

Available on all platforms

... @author Krtolica Vujadin

Class Fields

static var BoxImpostor:Int

static var CapsuleImpostor:Int

static var ConeImpostor:Int

static var Epsilon:Float

static var MeshImpostor:Int

static var NoImpostor:Int

static var PlaneImpostor:Int

static var SphereImpostor:Int

Instance Fields

function new(plugin:IPhysicsEnginePlugin):Void

function _applyImpulse(mesh:AbstractMesh, force:Vector3, contactPoint:Vector3):Void

function _createLink(mesh1:AbstractMesh, mesh2:AbstractMesh, pivot1:Vector3, pivot2:Vector3, ?options:Dynamic):Bool

function _initialize(?gravity:Vector3):Void

function _runOneStep(delta:Float):Void

function _setGravity(?gravity:Vector3):Void

function dispose():Void

function isSupported():Bool