class com.babylonhx.postprocess.renderpipeline.PostProcessRenderPass

Available on all platforms

... @author Krtolica Vujadin

Instance Fields

function new(scene:Scene, name:String, size:Int, renderList:Array<Mesh>, beforeRender:Int ->VoidafterRender:Int ->Void):Void

function _decRefCount():Int

function _incRefCount():Int

function _update():Void

function setRenderList(renderList:Array<Mesh>):Void