class com.babylonhx.postprocess.renderpipeline.PostProcessRenderPass
Available on all platforms
... @author Krtolica Vujadin
var _name:String
function new(scene:Scene, name:String, size:Int, renderList:Array<Mesh>, beforeRender:Int ->VoidafterRender:Int ->Void):Void
function _decRefCount():Int
function _incRefCount():Int
function _update():Void
function getRenderTexture():RenderTargetTexture
function setRenderList(renderList:Array<Mesh>):Void