class com.babylonhx.materials.textures.RenderTargetTexture extends Texture
Available on all platforms
... @author Krtolica Vujadin
Class Fields
Instance Fields
function new(name:String, size:Dynamic, scene:Scene, ?generateMipMaps:Bool, ?doNotChangeAspectRatio:Bool, ?type:Int, ?isCube:Bool):Void
function renderToTarget(faceIndex:Int, currentRenderList:Array<AbstractMesh>, useCameraPostProcess:Bool):Void