class com.babylonhx.materials.textures.RenderTargetTexture extends Texture

Available on all platforms

... @author Krtolica Vujadin

Class Fields

Instance Fields

function new(name:String, size:Dynamic, scene:Scene, ?generateMipMaps:Bool, ?doNotChangeAspectRatio:Bool, ?type:Int, ?isCube:Bool):Void

function _shouldRender():Bool

function getRenderSize():Float

function isReady():Bool

function onAfterUnbind():Void

function onClear(:Engine):Void

function render(?useCameraPostProcess:Bool):Void

function renderToTarget(faceIndex:Int, currentRenderList:Array<AbstractMesh>, useCameraPostProcess:Bool):Void

function resize(size:Int, ?generateMipMaps:Bool):Void

function scale(ratio:Float):Void