class com.babylonhx.sprites.SpriteManager
Available on all platforms
... @author Krtolica Vujadin
var cellSize:Float
var fogEnabled:Bool
var isPickable:Bool
var layerMask:Int
var name:String
var renderingGroupId:Int
var sprites:Array<Sprite>
function new(name:String, imgUrl:String, capacity:Int, cellSize:Float, scene:Scene, ?epsilon:Float, ?samplingMode:Int):Void
function dispose():Void
function intersects(ray:Ray, camera:Camera, ?predicate:Sprite ->Bool?fastCheck:Bool):PickingInfo
function onDispose():Void
function render():Void