class lime.math.Vector4
Available on all platforms
static var X_AXIS:Vector4
static var Y_AXIS:Vector4
static var Z_AXIS:Vector4
static function angleBetween(a:Vector4, b:Vector4):Float
static function distance(pt1:Vector4, pt2:Vector4):Float
var length:Float
var lengthSquared:Float
var w:Float
var x:Float
var y:Float
var z:Float
function new(?x:Float, ?y:Float, ?z:Float, ?w:Float):Void
function add(a:Vector4):Vector4
function clone():Vector4
function copyFrom(sourceVector4:Vector4):Void
function crossProduct(a:Vector4):Vector4
function decrementBy(a:Vector4):Void
function dotProduct(a:Vector4):Float
function equals(toCompare:Vector4, ?allFour:Bool):Bool
function incrementBy(a:Vector4):Void
function nearEquals(toCompare:Vector4, tolerance:Float, ?allFour:Bool):Bool
function negate():Void
function normalize():Float
function project():Void
function scaleBy(s:Float):Void
function setTo(xa:Float, ya:Float, za:Float):Void
function subtract(a:Vector4):Vector4
function toString():String