class com.babylonhx.materials.textures.procedurals.ProceduralTexture extends Texture
Available on all platforms
... @author Krtolica Vujadin
var _generateMipMaps:Bool
var _textures:Map<String, Texture>
var isEnabled:Bool
var refreshRate:Int
function new(name:String, size:Float, fragment:Dynamic, scene:Scene, ?fallbackTexture:Texture, ?generateMipMaps:Bool):Void
function _shouldRender():Bool
function clone():ProceduralTexture
function dispose():Void
function getRenderSize():Float
function isReady():Bool
function render(?useCameraPostProcess:Bool):Void
function reset():Void
function resetRefreshCounter():Void
function resize(size:Float, generateMipMaps:Bool):Void
function setColor3(name:String, value:Color3):ProceduralTexture
function setColor4(name:String, value:Color4):ProceduralTexture
function setFloat(name:String, value:Float):ProceduralTexture
function setFloats(name:String, value:Array<Float>):ProceduralTexture
function setFragment(fragment:Dynamic):Void
function setMatrix(name:String, value:Matrix):ProceduralTexture
function setTexture(name:String, texture:Texture):ProceduralTexture
function setVector2(name:String, value:Vector2):ProceduralTexture
function setVector3(name:String, value:Vector3):ProceduralTexture