class com.babylonhx.materials.textures.procedurals.ProceduralTexture extends Texture

Available on all platforms

... @author Krtolica Vujadin

Instance Fields

function new(name:String, size:Float, fragment:Dynamic, scene:Scene, ?fallbackTexture:Texture, ?generateMipMaps:Bool):Void

function _shouldRender():Bool

function dispose():Void

function getRenderSize():Float

function isReady():Bool

function render(?useCameraPostProcess:Bool):Void

function reset():Void

function resize(size:Float, generateMipMaps:Bool):Void

function setFloat(name:String, value:Float):ProceduralTexture

function setFragment(fragment:Dynamic):Void

function setTexture(name:String, texture:Texture):ProceduralTexture