class com.babylonhx.materials.Material implements ISmartArrayCompatible

Available on all platforms

... @author Krtolica Vujadin

Class Fields

static var PointFillMode:Int

Instance Fields

function new(name:String, scene:Scene, ?doNotAdd:Bool):Void

function _preBind():Void

function bind(world:Matrix, ?mesh:Mesh):Void

function clone(name:String):Material

function copyTo(other:Material):Void

function dispose(?forceDisposeEffect:Bool):Void

function getEffect():Effect

function getScene():Scene

function isReady(?mesh:AbstractMesh, ?useInstances:Bool):Bool

function markDirty():Void

function onBind(:Material):Void

function onDispose():Void

function onError(:Effect, :String):Void

function trackCreation(onCompiled:Effect ->VoidonError:Effect ->String ->Void):Void

function unbind():Void