class com.babylonhx.materials.StandardMaterial extends Material

Available on all platforms

Class Fields

static var FresnelEnabled:Bool

static function BindLights(scene:Scene, mesh:AbstractMesh, effect:Effect, defines:MaterialDefines):Void

Instance Fields

function new(name:String, scene:Scene):Void

function bind(world:Matrix, ?mesh:Mesh):Void

function dispose(?forceDisposeEffect:Bool):Void

function isReady(?mesh:AbstractMesh, ?useInstances:Bool):Bool

function unbind():Void